Home > UX Design > Sony: PlayStation Now |
About PlayStation NowPlayStation Now is a streaming gaming service that allows users to stream PlayStation games over the internet. It is available on multiple platforms (e.g. PlayStation 3, PlayStation 4, PlayStation Vita, and Bravia TVs) and users can rent specific games or subscribe to a library of games. My RoleThe PlayStation devices and the PlayStation Store were designed with a traditional console gaming model in mind: Buy a game and play it on that machine. Sony purchased the streaming technology after the devices and core services were designed, architected, and in the home stretch of being built. My role was solving the problems around "How do we integrate this technology that we bought into our existing products?" The visual design and UI elements came from a different group and were mostly already designed; my responsibility was discovering, defining, and solving problems around the integration of these elements (i.e. "What elements go in the menu?" "What elements go on this page?" "What is the flow from this page to that page?") rather than the visual design of those pages or elements. This integration involved hardware (e.g. PlayStation 3, PlayStation 4, and Bravia TVs), system software, and services. User flow, connection to databases, relationship to existing products, usability and user understanding all fell on my plate. The project spanned multiple groups (including engineering, visual design, business and legal), companies (at least four different Sony companies), and countries (the hardware and firmware coming from Tokyo). ProblemsAs you can imagine, there were a vast array of problems to solve on this project. These included:
Beta tests and usability studiesTo evaluate all of these, there were and continue to be a variety of efforts: Marketing surveys, post-play surveys, forums, press feedback, etc. I had some involvement in parsing all of these, but the usability studies were my primary domain: I both defined the questions that we needed answered and the prototypes that we would use to answer them (i.e. what needs to be a working prototype vs. a paper prototype along with the actual UX of those prototypes). I worked with both the in-house usability group and a 3rd-party vendor to plan out the studies, then I turned the results into actionable spec items (and made sure that members of other teams got the results that were relevant to them, e.g. that the business team received findings related to business model and upsell expectations). Because most of the task-completion issues were part of the existing Store and had been solved as a part of the creation of the store, my studies focused on larger issues around understanding and expectations. And because the user-facing options are tied to the business model (i.e. “How many rental options are there?”) there is a lot of chicken-and-egg between the business model and the UI and thus recurring studies and touch points were required. The product is still in beta, so I cannot post details on these to the internet, but each involved multiple iterations and collaboration across groups ranging from engineering to visual design to legal. |